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- Doug here,
-
- > I've noticed that some of you have PCs, so I was wondering if you've tried
- > any of the available free DOOM engines for that machine?
-
- I haven't seen any sourcecode yet - only cloned commercial & SW games.
-
- > I'm not sure how many there are, but I've fetched two which are distributed
- > will full source code. One, WAX, seems to be pretty much like BAD MOOD, but
- > it handles the sprites in the latest version. The other, which I can't
-
- Dave has a book called 'tricks of the game programming gurus' which is a PC
- based product full of source for scaled sprites & even voxel landscapes.
-
- Some of the demos are nice, but very PC specific. All of the equations are
- hardwired (using tables & fudges) so I couldn't find any really useful 3D
- stuff to base anything on.
-
- The point is that there is a companion book called 'tricks of the Doom programming
- gurus' which has source for a Doom engine - maybe even the one you have described.
-
- We spotted this book about a year ago, but have never seen it since.
-
- > remember the name of, was supplied with a sample game and actually does
- > some kind of height field for the floors if you want!
- > The pictures of the latter look very nice indeed.
-
- I can imagine voxel floors & ceilings, but I think walls might be a bit
- on the tricky side. We probably don't have the bandwidth for that anyway
- without using the DSP, which is filling up fast.
-
- I also think it might not be good for our mental health. :)
-
- > Since I don't have access to a PC myself and my modem connection to the
- > University has been a bit unstable, I have not even looked at the sources
- > of either engine yet. There should be lots of things we could use, though,
- > (if the copyright notices allows it) such as the sector/line checks
- > (anti-ghost) and perhaps the sprite handling.
-
- This is very true - could cut down development time by a fair degree...
-
- Doug.
-
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